Tap a cell to add a hit, again to remove it. A hand can only hit one instrument per step.
No microphone. No uploads. Your device is your studio.Made for practice · Sumit Rai
Make it your session.
Practice
Sound & view
Build speed gradually
Tempo changes land on the next loop. Stay at a speed where both hands sound even.
Timing game
Positive delay compensates for late-arriving input. Scores measure tap / MIDI timing, not acoustic playing or grip. Wired audio is easier to align than delayed wireless audio.
Optional MIDI input
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A shared drum cannot report which physical hand struck it. Map two separate notes to left and right stroke to check labelled pad-game input.
Settings and personal bests stay in this browser when local storage is available. No accounts or external libraries. Sound starts with Play or a tap.
Your seat behind the drums.
01
Pick a pattern.
Pad lab trains your sticking. Full kit adds instruments and feet.
02
Watch your hands.
Your left stays on your left. Both hands reach away from your seat.
03
Play along.
Use your real drums, tap the screen, press keys, or connect MIDI.
Start with single strokes at 60–72 BPM. “8ths” means two evenly spaced notes per beat. Triplets means three. Numbered lights mark the quarter-note beat.
Pad: F = leftPad: J = rightSpace = play / pauseA = hi-hatS = snareD = kickJ / K / L = tomsQ = crashE = rideW = open hatH = hat pedal
Purple hits are feet. In the default kit, the right hand crosses toward the hi-hat. Open-handed mode changes that assignment. Left-handed layout moves the instruments and swaps the feet.
Follow-along counters show the guide’s cues, not proof of your playing. Timing-game scores require taps, computer keys or MIDI; no microphone analysis is used. This animation is a rhythm guide, not a detailed grip or finger-technique model. Custom patterns keep the hand labels you paint.